Daniel Groves

Project Completion

With all of the previously detailed work completed the initial development of the game was then complete.  The game was then tried by ten other people studying the same module in the search of improvements that could be made.

Menu Screens

This blog post is designed as a follow up to ‘Stitching Levels Together‘. Menu screens are vital to just about any game.  They hold the game together, present information and guide the user through the game.  The game I have created requires three menu screens; Main Menu, Instructions, and Score.

Stitching Levels Together

This blog post was designed as a follow up to the Level Creation post. Just having the levels designed and built is not enough.  In order for each level to function as intended they need to record the users deaths, and the amount of time it has taken them to play.

Level Creation

The blog post was designed as a follow up to the Level Design post. The level creation phase of the games development was key to it’s success.  During this phase I had to be careful accurately build the designs that were previously discussed. During this phase I turned the shapes from the…

Level Design

The blog post was designed as a follow up to the Game Concept post. Each of the level in the game was carefully designed on paper before it was implemented.  I initially decided to concentrate on creating a level shape as opposed to worrying about where the enemies would be…

Character Design

This blog post is designed to follow up to the Game Concept post. With the concept for my Game now decided I needed to proceed to design each of the characters. I decided that I would have one main character and two different enemies to use in the demonstration of…